The player controls a puppet-like figure in the style of a side-scroller, which carries a glowing sphere. This ball symbolizes the character's will to live and can be thrown to accelerate the figure's speed. However, if it is not caught again within a few seconds, the game is lost. The aim is to get the ball to the end of the level and not give up the will to live, so to speak.

Great attention was continuously paid to making the level as immersive as possible. All sprites were precisely cropped from photos, color-corrected and placed in the level with normal maps. The correct placement of the light sources was particularly crucial for the atmosphere. A procedural refractoring library was used to create a destructible crystal. Overall, I wanted to create a vertical slice of the game, so polishing made up a large part of the work.

Type:

Solo - study project

 

Time frame:

2 semester part-time

 

Tools:

Unity Engine; Adobe Photoshop

 

A prototype from 2014 can be downloaded here.

 

2022